I’m trying to figure out how to scale the damage on it properly so you have to build up for it. I want it to be a devastating damage skill, like the jester’s finale, but with drawbacks. Spoilers for the newest arc, but basically this would be that one Lucien thing he does where he grabs someone by the neck and makes them bleed from everywhere. > swords off: Regen max health / heal? / -speed (?) debuffīut it’s broken at the moment and I’m looking into making it work > swords on: -15% max health / +X% damage / +% bleed resist? The idea would be to make this skill a toggle thing, like the Abom’s transform, where: This would be that thing Molly does where he buffs his swords by slashing himself. Need to flavor it up maybe but it’s supposed to be a basic slash. This one is super basic, its almost the GR’s basic melee. (NOTE: All the names on the screenshot are the Jester’s skills because I don’t want to rename the skills until I have spine, else I break the game for calling for effects and animations that don’t exist by accident) But it’s an issue for later so I’m not too concerned atm. Thats one thing I gotta work on: getting spine. Scary pic of placeholder mollymauk to begin Cause I like procrastinating and remembered read mores and multiple images upload are a thing on tumblr.